banner

This website uses cookies. By continuing to use this website, you agree to their use. For more information, click here.

Final Fantasy VII Limit Breaks

N.B. Limit Breaks always count as long range, even if the party member using the Limit Break doesn't have a long range weapon or the Long Range materia equipped.

Level 4 Limit Breaks List

Limit Breaks Guide

In order to learn a party member's level 4 limit break, that party member must already have learnt all of their level 1, 2 and 3 limit breaks. Then you can use the item for the level 4 limit break on that party member from the Item section of the menu.

You learn each party member's level 1, level 2 and level 3 limit breaks by defeating enemies with that party member and by using the party member's first limit break at each of level 1, 2 and 3 a certain number of times. A standardized example follows.

Example Limit Breaks

Level 1

Limit Break A

Limit Break B - use Limit Break A several times.

Level 2

Limit Break C - defeat a certain number of enemies using this character.

Limit Break D - use Limit Break C several times.

Level 3

Limit Break E - defeat a higher number of enemies using this character.

Limit Break F - use Limit Break E several times.

Level 4

Limit Break G - use special item on this character, after learning Limit Breaks A, B, C, D, E & F.

Vincent and Cait Sith have fewer limit breaks total - with these 2 party members you just have to defeat a certain number of enemies. Cait Sith has one level 1 and one level 2 limit breaks, while Vincent has one level 1, one level 2, one level 3 and one level 4.

I find that party members' level 4 limit breaks are not necessarily their most useful limit breaks. For example, both Yuffie's and Red XIII's level 4 limit breaks are basically just like having a Slash-All or a Mega All materia equipped and doing a Slash-All attack - meaning these limit breaks are redundant once you've found the Slash-All or Mega-All materia (full materia guide here). For Yuffie, I prefer her "Doom of the Living" (second level 3) limit break as it deals 15 continuous hits. With Red XIII, I'd also rather use one of his level 3 limit breaks - either "Howling Moon" to put him into a powerful frenzy, or "Earth Rave" for 5 continuous hits.

With Barret, you're better off using "Ungarmax" ("Angermax") as it deals 18 continuous hits rather than the 10 continuous hits of "Catastrophe", as long as you have enough high AP materia in his Missing Score weapon to ensure you can deal out 9999 HP damage with each of the hits (more on the Missing Score). Thanks to a Facebook fan who pointed this out to me.

Vincent also effectively uses the equivalent of either Slash-All or Flash when in level 4 "Chaos" mode - I prefer to use him in level 3 "Hellmasker" mode where he will either do a few continuous hits or a status attack.

With Cloud, Tifa and Cid I recommend using the level 4 limit breaks - in Cloud's and Cid's case, you're dealing a heavy continuous attack ("Omnislash" or "Highwind"), while Tifa will deal up to 7 continuous attacks at limit level 4 ("Final Heaven" being potentially the last part). With Aeris, I think it's a tough call between her level 4 "Great Gospel" and her level 2 "Fury Brand". Great Gospel will fully heal your party as well as granting "Peerless" status (temporary invincibility) - but Fury Brand will fill both of Aeris' allies' limit breaks, which is wildcard in potentially a very powerful way.

Continuous attacks are so useful because they effectively allow you to deal more than 9999 HP damage per enemy, which is the maximum for a "normal" attack. For example, if Yuffie uses "All Creation" she can deal up to 9999 HP damage to each enemy in a group of enemies; but if she uses "Doom of the Living" she can potentially deal 9999 HP damage 15 times..!

Cait Sith only has 2 limit breaks - either level 1 "Dice" or level 2 "Slots". Although "Slots" can randomly kill ANY enemy in the game, it can also randomly give an instant Game Over. As such, I stick to Dice, which is also random but not as unpredictably.

Full List of Every Limit Break

Cloud

Level 1

Braver - Attacks one enemy

Cross Slash - Attacks one enemy, with a chance of paralyzing them

Level 2

Blade Beam - Diffuses after hitting one enemy, potentially hitting all enemies

Climhazzard - Attacks one enemy

Level 3

Meteorain - Continuously attacks multiple enemies

Finishing Touch - Removes all enemies from battle; or if that doesn't work, attacks all enemies

Level 4

Omnislash - Continuously attack multiple enemies

Barret

Level 1

Big Shot - Attacks one enemy

Mindblow - Reduces one enemy's MP

Level 2

Grenade Bomb - Attacks all enemies

Hammerblow - Removes an enemy from battle; if that doesn't work, does nothing

Level 3

Satellite Beam - Attacks all enemies

Ungarmax (Angermax) - Continuously attacks multiple enemies

Level 4

Catastrophe - Continuously attack multiple enemies

Tifa

Level 1

Beat Rush - Attacks one enemy

Somersault - Attacks one enemy

Level 2

Waterkick - Attacks one enemy

Meteodrive - Attacks one enemy

Level 3

Dolphin Blow - Attacks one enemy

Meteor Strike - Attacks one enemy

Level 4

Final Heaven - Attacks one enemy

N.B. When using one of Tifa's limit breaks, you will also automatically use all of her previous limit breaks, e.g. if you use "Final Heaven" you will also use all 6 previous limit breaks. However, for most of her limit breaks, there is a chance you will miss, depending on how well you time the rolling of slots.

Aeris

Level 1

Healing Wind - Restores HP to all party members

Seal Evil - Casts "Stop" and "Silence" on all enemies

Level 2

Breath of the Earth - Heals any abnormal status for all party members

Fury Brand - Fills both of Aeris' allies' limit break bars

Level 3

Planet Protector - Grants Peerless status to all party members

Pulse of Life - Fully restores HP and MP to all party members

Level 4

Great Gospel - Fully restores HP and MP and grants Peerless status to all party members

Red XIII

Level 1

Sled Fang - Attacks one enemy

Lunatic High - Casts "Haste" and raises Defense % of all party members

Level 2

Blood Fang - Attacks one enemy, absorbing HP & MP

Stardust Ray - Attacks all enemies

Level 3

Howling Moon - Causes beneficial abnormal status on self

Earth Rave - Continuously attacks multiple enemies

Level 4

Cosmo Memory - Attacks all enemies

Cait Sith

Level 1

Dice - Attacks, damage is based on random Dice roll

Level 2

Slots - Can have a number of effects, depending on outcome of Slots spin

Cid

Level 1

Boost Jump - Attacks one enemy

Dynamite - Attacks all enemies

Level 2

Hyper Jump - Attacks all enemies, chance of inflicting "Sudden Death"

Dragon - Attacks one enemy, absorbing HP & MP

Level 3

Dragon Dive - Continuously attacks multiple enemies, chance of inflicting "Sudden Death"

Big Brawl - Continuously attacks multiple enemies

Level 4

Highwind - Continuously attack multiple enemies

Yuffie

Level 1

Greased Lightning - Attacks one enemy

Clear Tranquil - Restores HP to all party members

Level 2

Landscaper - Attacks all enemies

Bloodfest - Continuously attacks multiple enemies

Level 3

Gauntlet - Attacks all enemies

Doom of the Living - Continuously attacks multiple enemies

Level 4

All Creation - Attacks all enemies

Vincent

Level 1

Galian Beast - Transforms into Galian Beast

Level 2

Death Gigas - Transforms into Death Gigas

Level 3

Hellmasker - Transforms into Hellmasker

Level 4

Chaos - Transforms into Chaos


Home

Beginners' Guide

Weapons Guide

Armor Guide

Accessory Guide

Materia Guide

Limit Breaks Guide

Enemy Skill Guide

Steal Guide

Morph Guide

Chocobos Guide

Wall Market Cross-Dressing Guide

Gold Saucer Guide

Secrets Guide

My FF7 YouTube Channel. Please SUBSCRIBE!

Final Fantasy VII Remake Guide

List of Every FF7 Title

Other FF7 Websites

Legal